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Character Art

Every silhouette begins to tell a story

A new modular character and equipment foundation brings class identity into the shape, weight, and material of what adventurers wear.

Stage
Implemented
Area
Character Art
Published
August 3, 2026
Development update

What changed

The character pipeline now supports a shared animation-ready body with interchangeable equipment built around clear combat archetypes. Starter tunics, trouser families, weapons, and attachment rules can grow without rebuilding every character from the ground up.

That foundation matters beyond customization: a healer, frontliner, scout, or caster should read at a distance before a single ability fires. The next passes will deepen race and discipline identity while preserving a coherent visual language across the roster.

Behind the update

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