- Stage
- Live-verified
- Area
- Online
- Published
- July 22, 2026
What changed
The shipped transport now connects clients and dedicated servers through Steam Networking Sockets. End-to-end encryption, Steam identity, and relay routing create a stronger base for persistent multiplayer without exposing the host address.
Offline development and automated scenarios retain their existing transport, while live sessions use the same gameplay protocol through a clean transport boundary. It is quiet infrastructure—the kind that lets every future expedition feel ordinary in the best way.
Follow the development record
End of update